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Episode 320: The Unearthly
---------------------------
Complete
or
Audio File

[Joel] - What in the..!? Oh, you guys!
([Tom] - We're zany!)
[Crow] - Which results in
creativity!

[Tom] - Yeah. We thought we could shake
off our own cabin fever by playing a little game.
[Crow] - Yeah, but, um, most of our
games are missing their pieces.

[Tom] - So, we combined them to make
our own game, based on this week's movie! Want to help us play a game?
[Joel] - Sure. What can I do?
[Tom] - Well, we're all set up. You
could read the directions. ([Crow] - Yeah!)

[Joel] - Oh,
these? Okay - Alright. Oh, I can tell you guys put these... It's kind of an
amalgam of a bunch of different instructions. Okay! Gotcha!

[Joel] - Equipment: Uh, Game board,
showing the many rooms of John Carradine's "Unearthly" mansion. ([Crow] - Did
that!) That looks good. ([Tom] - Hold on...)

[Joel] - Okay. Each player chooses a
colored token, or marker.
[Tom] - Oh-oh-oh! I'm the shoe, I'm
always the shoe! Dibs on the shoe! ([Crow] - I'm the iron! I get the iron!)
([Joel] - Okay, you're the shoe...)

[Joel] - ([Crow] - I don't want the pig
this time.) Okay, you're the iron. And I'll be playing my Captain Kirk king from
my Franklin Mint Collection Chess Set, over there. ([Tom] - Oh, I forgot about
that one!) ([Crow] - It's the only piece he got!) Okay. What's next?

[Tom] - ([Joel] - Um?) Firsties! We
roll for firsties! ([Joel] - Okay - Right!)
[Joel] - Each player rolls the dice in
the Tor Johnson Pop-o-matic...

[Joel] - After the first player has
been selected, but before you remove his pituitary gland, the player to his or
her left loses one turn and then proceeds to Go.

[Crow] - Right! So let's go! We can
roll! ([Tom] - We can start! Let's hop into it!) ([Joel] - And then...)

[Joel] - ([Tom] - Let's go right into
it!) Each player starts out with a billion dollars, and half a dozen hotels, but
immediately loses them when they dump Ivana for Marla.

[Tom] - Yeah Okay! Okay! So, let's go!
Let's go! Let's roll the dice! Let's go! Right in there!

[Joel] - The player landing on a
'Plot-Stopper' square must go back to the beginning of the movie, or play the
organ for five minutes.

[Joel] - All players must stay within
the boundaries of the house. Players going outside the house, or in any way
suggesting another location, put the film over budget and must forfeit one turn
and pay the player to his or her right the sum not equal to net points made on
the back end of the deal.

[Tom] - Okay! We know! ([Crow] - Okay,
so spin, um, now!) Let's roll - roll! Here we go! Pop-o-matic, roll the...
([Joel] - Play.. No, hold on...)

[Joel] - Players caught on the stairway
lose one turn. Players caught in a meaningless two-shot with John Carradine
(Tom/Joel) lose one turn. ([Crow] - Yeah...)

[Joel] - Players who lose one turn...
(All) ...lose one turn. ([Tom] - Okay, here we go! Woo-hoo!) Wait a
second...

[Joel] - Players who lose the breakfast
argument with the palooka advance to the woman's bedroom. Palookas making
advances on the woman (Tom/Joel) lose one turn.

[Tom] - Thank you, Joel. You know, we
wrote these rules, so we know them. We can just catch on as we go. Let's go!
Woo! ([Joel] - Hold on, hold on...)

[Joel] - Dialogue cards: ([Tom] - Ahhh!
This could take ten minutes!) Players landing on the dialogue box must draw one
card.

[Joel] - Players must then read a
passage of dialog. ([Crow] - Yeah, but you don't need to do that, because...
([Tom] - We can do that when we get to them! When we come around to the dialog
cards...) Okay. ([Crow] - When we land on that square...and then...) All right.
([Tom] - Ahhh!)

[Joel] - Okay, hold on, here it is.
Here we go. (reading the card) "As John Carradine:" Let's see, here. "I'm glad
to hear you're willing to help. You're a clever young man. I've decided you
could be of assistance to me." ([Tom] - Pretty good Carradine!) Man:
([Crow] - Yeah.)

[Joel] - "I'm real handy to have
around, especially if you need someone to bandage a gunshot wound."

[Joel] - John Carradine: ([Crow] -
Joel? Joel?) "That's not exactly what I had in mind." ([Tom] - Joel, come on! We
want to play!) "I said last night that we'd have a little talk." Man: You
talk... ([Crow] - Joel, the commercial sign light is flashing.)

[Joel] - "... and I'll listen." John
Carradine: ([Tom] -What could be so wrong with just playing!?!?) ([Crow] - Let's
just leave!) "I've dedicated my life..."

[Joel] - "to a project that most
scientist have considered..." ([Crow] - Please, Mr. Can we have our ball back?)
"beyond the realm of possibility!"

[Joel] - "...Believe me, it's not
impossible to the true scientist...."
(Segment Ends)

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